


lots of settings for control over sunlight, ambient light, and fog shapes/colors, and clouds.

LabPBR support for Speculars (f0 and roughness), Emissives, Subsurface Scattering, and Porosity.Typical shader effects like SSAO, Bloom, Screenspace Reflections, POM, normal shading.Biome specific environments, where fog has its own color and density in biomes like swamps and jungles.Sure, other shaders do that, but it never seemed to fit my personal taste, so i went and did it myself. My goal in creating this edit of chocapic13's shader was to make something with variation in the scene, so its not just the same look wherever you are.
